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Cake day: June 18th, 2023

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  • Ah yeah.

    Motion smoothing isn’t what it says.

    It’s actually frame interpolation, an ancestor of frame generation. When VR first came out many graphics cards didn’t have the raw firepower to render 144 FPS for the 144 Hz Valve Index or anything even approaching that, so the solution was frame interpolation.

    You take 60 frames of motion and you intersperse them with blur frames, creating a perceptual 120.

    Obviously a video game like Morrowind is going to be running at 300+ FPS even in VR, and so people like you will notice the shimmering or watery effect.

    You have been spoiled by high performance and high framerates, and now your eyeballs crave the purity of actually drawn frames

















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